Tobi Lutke: "Loved it"
Game Engine Black Book by Fabien Sanglard is a comprehensive exploration of the legendary game engine known as the id Tech 1.
In this meticulously researched and highly detailed book, Sanglard guides readers through the inner workings of id Software's groundbreaking creation, which powered iconic games like Doom and Quake.
The book delves into the engine's architecture, from its memory management to its rendering pipeline, offering a deep understanding of how it achieved its unparalleled performance on early 1990s hardware.
Sanglard explains the techniques employed by the developers to optimize and squeeze every ounce of power out of the available resources, providing invaluable insights for aspiring game developers and engine enthusiasts.
Through a combination of code snippets, diagrams, and explanations, the author offers a behind-the-scenes look at the factors that contributed to id Tech 1's success, including its use of binary space partitioning trees and its innovative networking capabilities.
Sanglard also highlights the contributions of the id Software team, shedding light on the collaborative process that drove the creation of this game-changing engine.
Whether you are a fan of classic games, an aspiring game developer, or simply a technological enthusiast, Game Engine Black Book is an essential read that showcases the brilliance and innovation behind one of the most influential game engines of all time.