Masters of Doom

How Two Guys Created an Empire and Transformed Pop Culture

David Kushner

Genre

Book Synopsis

"Masters of Doom" by David Kushner is a gripping non-fiction narrative that delves into the lives and careers of two childhood friends, John Carmack and John Romero, who went on to create some of the most influential and groundbreaking video games in the 1990s.

Kushner explores the origins of Carmack and Romero's passion for programming and gaming, tracing their paths as they develop their skills and eventually meet at a software company. Together, they embark on a journey to redefine the gaming industry, pushing the boundaries of what was thought possible.

As the co-founders of id Software, Carmack and Romero become pioneers in the field of first-person shooter games with the release of "Wolfenstein 3D" and the iconic "DOOM." The book highlights their innovative approaches to game design, their fierce rivalry with other developers, and the complexities of working in an ever-evolving industry.

Kushner shines a light on the intense personalities of Carmack and Romero, showcasing their drive for success, their clashes and creative differences, and the toll it takes on their friendship. Through interviews with industry insiders, the author provides a comprehensive account of the highs and lows faced by these two legendary figures.

"Masters of Doom" is a meticulously researched and engrossing exploration of the gaming industry, filled with captivating anecdotes and behind-the-scenes stories. Kushner expertly captures the spirit of the 1990s gaming culture while offering a deeper understanding of the individuals who shaped this era. Whether you are a passionate gamer or simply interested in the history of technology and innovation, this book is a must-read.

Explore More Books

See All
The Snowball
Bitcoin Billionaires
The Lizard King
However Long the Night
Showing Up for Life
Hackers & Painters
Binti
The Innovators Dilemma
The Robert Collier Letter Book
Humans Need Not Apply
Reamde
The Path To Power
One of a Kind
Sex, Murder, and the Meaning of Life
The Gift of Good Land
Limitless
Age Of Ambition
Genius
Same As Ever
The Stopwatch Gang
The Wisdom Paradox
Seeing Like a State
Bad For You
Consciousness Medicine
The Old Way
Ender's Shadow
Hell Yeah or No
The Copernican Revolution
The Evolving Self
Generations
The Printing Revolution in Early Modern Europe
Fauna & Family
Bel Canto
Understanding Michael Porter
American Prison
The Muqaddimah
My American Journey
Farsighted
Ghost Fleet
Shoe Dog
Getting Real
Golden Gates
Capital Returns
Conscious Business
Silently Seduced
The Opposing Shore
The Activist's Media Handbook
The Count of Monte Cristo
The Complete Guide to Sales Force Incentive Compensation
SuperFreakonomics
The Woman I Wanted to Be
A Guide To Econometrics
Bad Blood
The Case for Nationalism
How To Lie With Statistics
Charlie Munger
The Diversity Bonus
The Undercover Economist
Mycelium Running
Liftoff
The Most Powerful Idea In The World
The Startup Community Way
Born a Crime
Getting Better
Concorde
How To Live
Ending the War on Drugs
Self-Made Success
Selfish Reasons to Have More Kids
Data-Driven Marketing
Trust Me, I'm Lying
On Trails
Soon I Will Be Invincible
Origins of Political Order
The Hand
The Paleo Solution
Titan
Learn or Die
Moby Dick
Democracy In America
The Three Marriages
A Soldier of the Great War
The Great Rupture
The Prophet
On Power
The Wages of Guilt
The Smartest Guys In The Room
Lords of Finance
The Talent Code
Class Warfare
The Kill Chain
The Sum of Us
Working in Public
Fallen Leaves
The Vital Question
The Wealth and Poverty of Nations
Jim Grant UNICEF Visionary
The Alchemy of Finance
Zorba the Greek
Modern Aramaic (Assyrinan/Syriac) Dictionary